Under the tower, the ballad of ice and snow

 

People who come out of the mountains always have some awe and desire for space. The wanderers have traveled in this place called Long for a long time, and may have long been accustomed to the shape of the wind, the breath of water and the weight of light. But now, a new world called Linaxi Tower is slowly unfolding. It is not just an update of the progress of the game, but a re-gaze of will, memory and destiny. There, there is a contract of ice and fire, and also a new friend we are about to meet.

On the top of the tower, Gamora will slowly appear. Ice attribute, pistol, five-star resonator, she is not a simple character design, but like a woman carved by wind and snow, stepping in the backlight of time. People say that she may hold a gun blade, and her movements are as neat as an avalanche, and as quiet and beautiful as morning frost. She will not exist only for harm, but more like an epic with ice as the rhyme, writing about the balance between destruction and protection with calmness and precision.

At the same time, old friend Jin Xi will step onto the stage again. Behind her is the emotional accumulation left by the past versions. Her reproduction is not a mechanical copy, but like a traveler returning, interweaving the warmth of the past in the new background. With new clothes, she is more like a dancer who has washed away the dust, gracefully responding to the players’ dual expectations of beauty and power.

But if you say who is the most eye-catching this time, it may be Rococo. This new four-star resonator carries the breath of annihilation and also carries some colors from the carnival. Her appearance is not docile, her powder-blue hair is like clouds and shadows, and her heterochromatic pupils are like burning stars in the middle of the night. Some people say that her skill design is more suitable for Chun. This may be a certain tactical connection, or it may be the complex and subtle fate between characters, similar to the relationship between people.

The little monsters around her are not toys, but partners; her suitcase-like weapons may contain not only damage, but also stories. In the game world, every design seems to be a number and a model, but behind it often hides the creator’s re-imagination of “people”. In Rococo, this imagination is bold, frivolous, and delicate, just like a roaming of art on the border.

In addition to the replacement of characters, this version also gives a new definition to clothing. Jinxi’s new clothes can be purchased with currency, which is a direct exchange of aesthetics, while Sanhua’s new clothes are obtained by participating in activities, which are gifts in exchange for time. Behind this buy-one-give setting, there is an understanding of the player’s rhythm and the rhythm of the game, like a tacit dialogue.

Yes, this is not just a regular bulletin of a version update. It is a re-layout of aesthetics and strategy, and a re-plucking of the emotional strings between the characters and players. From the coldness of Camorra to the fieryness of Rococo, from Jinxi’s return to Sanhua’s re-installation, every detail seems to be saying: “Look, this world is still worth waiting for.”

And if you are willing to prepare in advance, the recharge service provided by Treabar is like a fire in the traveler’s bag. Maybe you are not in a hurry to travel, but if you light the fire in advance, you can always see the first bloom of snow under the tower before dawn.

Are we ready to enter a new chapter?