Category: Game Activities

  • Treabar’s animated adaptation for "Genshin Impact" has been launched, what is the value of the game IP?

    Recently, the project team behind miHoYo’s “Genshin Impact” announced that it has officially launched the animation project jointly produced with Ufotable. This marks the arrival of an animated version of “Genshin Impact” for a two-year-old game, which will be made available to players. Ufotable is a renowned Japanese animation production company that has produced acclaimed works such as “Demon Slayer: Kimetsu no Yaiba.” The project manager for “Genshin Impact” stated that the animation project will maintain the game’s high-quality content and will be vigorously pursued.
    In a special preview episode for the new version, “Genshin Impact” revealed the concept video for the animation project, which has already garnered over 4 million views on Bilibili. Ufotable is a well-known production company for games to anime adaptations, known for its high-quality output. Its animated film “Demon Slayer: Infinity Train” earned over $500 million worldwide in 2020 and was the top-grossing film of the year. Apart from “Demon Slayer,” Ufotable’s notable works include “Fate/Zero,” “Fate/stay night: Unlimited Blade Works,” and “Rome: X.”
    Will “Genshin Impact” be able to fund the substantial investment required for future animation production and release? Taking “League of Legends: The Phoenix and the Dragon” as an example, the game’s adaptation took six years from the initial development to release, with significant investments in manpower, resources, and finances. In October 2021, Riot Games spent over $14 million on advertising, primarily for promoting the animated series “The Phoenix and the Dragon.” This figure does not include the production costs. Nevertheless, the series was a successful attempt, achieving Netflix’s global first-place ranking in its premiere month and maintaining a top-ten position globally in 52 countries and regions for three consecutive weeks, with a rare 100% positive rating on Rotten Tomatoes. After its release in China, the animated content also frequently topped Weibo’s hot topics, being praised as a “peak work in game-to-anime adaptations” and helping to introduce “League of Legends” to a broader audience.
    Will “Genshin Impact” be able to fund the substantial investment required for future animation production and release? Compared to action games, “Genshin Impact,” a role-playing game (RPG), has a stronger narrative and more potential for IP content, offering opportunities for adaptation. This time, “Genshin Impact” will not be produced by miHoYo itself but will be a collaboration with Ufotable. In an interview with Caixin, Liu Xuhua stated that miHoYo is a game company, and although games and animation have some overlap, they are fundamentally different production lines. Not only is miHoYo, but most of China’s games are also produced by professional animation companies. He believes that miHoYo is mainly interested in Ufotable’s production capabilities.
    “Genshin Impact” has been in operation since September 28, 2020, and can be considered to have an IP lifespan of less than two years, but it has already become one of the most successful mobile games in the history of anime, with significant IP influence. In China, “Genshin Impact” has over 6 million followers on Weibo and over 13 million on Bilibili. In the overseas market, the number of followers on YouTube has surpassed 5 million, with the highest video views reaching 300 million. “Genshin Impact” has also released several short animated clips related to the game, all of which have received positive feedback. For instance, the video “Divine Woman Slash” has over 260 million views on Bilibili, and “Winter’s Fool Play” has over 110 million views. The animated short “Winter’s Fool Play” has over 100 million views on YouTube, and many players have asked if longer animated works will be produced in the future. “The reactions and support from the players have exceeded our expectations,” stated the relevant team member.
    In IP management, “Genshin Impact” has been actively expanding its influence in various dimensions, including the release of serialized comics, development documentaries, and the launch of an original music

  • MiHoYo’s "Genshin Impact" generated 3.04 billion yuan in the second year: Spending is more important than earning.

    The revenue of domestic mobile games, particularly “Genshin Impact,” cannot be overlooked. According to market estimates, “Genshin Impact” generated nearly 300 billion RMB in revenue in its first year, making it a legend in the domestic mobile gaming market. Now, another year has passed, how is “Genshin Impact” performing? Can it maintain the level of its first year?
    In its second year, the total estimated revenue of “Genshin Impact” is around 30 billion US dollars. Assuming that Android revenue is approximately 1.4 times that of iOS revenue, along with PC and console income, the total domestic revenue for the second year is estimated at around 1 billion US dollars. Although MiHoYo has not gone public and its financial reports are somewhat difficult to obtain, according to data from Bilibili YouTuber “Observation of Domestic Anime Mobile Games,” the total revenue of “Genshin Impact” in its second year is estimated at around 3.4 billion RMB, or about 420 million US dollars. This is also in line with the data showing that in the global market, “Genshin Impact” held about 30% of the market share last year.
    Due to the significant estimation errors, the second year’s revenue should be roughly on par with the first year. This can also be seen in the game’s popularity. According to Google Trends, the average search index for “Genshin Impact” globally was 47.25 in its first year, rising to 67.13 in its second year, indicating that its popularity has remained steady.
    Additionally, according to the rankings released by data.ai, in 2022, MiHoYo not only ranked second in overseas revenue but also topped the list for the highest revenue growth overseas. This clearly shows that “Genshin Impact” has indeed become MiHoYo’s top earner.
    The revenue from characters is also a significant factor in maintaining the game’s popularity. The character Linhua Shenri, for instance, earned 36 million US dollars, creating a single character pool myth. Even popular characters like Zhongli and Carol are far behind. In contrast, the streamer’s income from the Leliana re-release pool exceeded six million US dollars, securing the title of “Strongest Streamer.” However, the income from the re-release pool of the Water-type character Xinchai was only 5.8 million US dollars, while the second re-release pool of Gongzi only earned 7.7 million US dollars. These figures, while containing some water, reflect the company’s investment in character re-releases.
    Despite making money, MiHoYo has chosen to reinvest its earnings into development and various activities. It is said that the team size of “Genshin Impact” exceeds 1,000 people, and the development costs after the 3.0 version release have exceeded 5 billion US dollars, which is enough to develop two “Grand Theft Auto V.” Players can clearly feel the improvement in gameplay, with more refined and thoughtful map designs, as well as a rapid pace of introducing new maps. In just one year, seven map updates were released, with very few long grass periods. The company has also been very active in organizing offline events, such as conventions, concerts, and birthday parties. Although some activities were canceled due to the pandemic, collaborations with brands like Alipay and Lawson won the approval of many players.
    In summary, “Genshin Impact” has been able to maintain its popularity for two years mainly due to MiHoYo’s consistent “all-in” strategy. From “Genshin Impact,” MiHoYo has consistently invested all its revenue into development, creating one hit after another. Although players are very happy to see the game continually improve, whether MiHoYo can take this path further remains to be seen.

  • Genshin Impact Partners with Ufotable for Upcoming Animated Series A Bold Step in Expanding Its Global Reach

    Recently, the project team of MiHoYo’s game “Genshin Impact” announced that it will cooperate with the well-known animation production company Ufotable to jointly produce an animated version. This marks that the game, which has been online for more than two years, is about to open a new chapter.
    Ufotable is a well-known Japanese animation production company that has produced classic works such as “Demon Slayer”. The relevant person in charge of “Genshin Impact” said that the animation project will strictly follow the high-quality content of the game and is currently being produced in full swing.
    In the latest issue of “Genshin Impact” sneak peek special, the animation concept video was officially exposed. The video has been viewed more than 4 million times on the Bilibili platform.
    Animation production has a long production cycle and is resource-intensive. It is usually considered a high-investment, low-return project. Successful game adaptation animation projects are rare. Can “Genshin Impact” succeed with animation?
    “MiHoYo’s goal for this animated series is not to make a profit, but that doesn’t mean it won’t make a profit. Ultimately, it depends on the scale of investment and business strategy,” said Liao Xuhua, senior analyst at Yuyan Research Institute under Qianbang Economic Daily. The return on investment of animated series is not necessarily low, but it may be difficult to make a profit from the series alone, but it is not impossible.
    “Since its launch, Genshin Impact has earned more than $3 billion on Google Play and the App Store. After its global release, the game achieved its first $1 billion in mobile revenue in just 171 days, not including revenue from third-party Android stores. The next two $1 billion milestones took 195 days and 185 days respectively, which means that the game can earn about $1 billion every six months. This makes Genshin Impact one of the most successful mobile games in history.”
    Can the box office revenue of Genshin Impact support the huge investment required for future animation production and distribution? Take the highly successful game-adapted animation League of Legends: Shadows of Arkania as an example. It took Riot Games six years from the project establishment in 2015 to the release in 2021, and it invested huge manpower, material resources and financial resources. According to foreign media reports, Riot Games spent $14.1 million on advertising for the animation Shadows of Arkania in October 2021. This fee is only part of the publicity and marketing costs, not including production costs. However, the animated series has proven to be a successful attempt for Riot Games. In the first month of its release, Shadows of Arkania topped the Netflix global charts and remained in the top ten for three consecutive weeks in 52 countries and regions. Its audience response on the Tomatometer has reached an astonishing 100% positive rating. After the animation was released in China, it also frequently appeared on the Weibo hot search list, and players praised it as “the pinnacle of game-adapted animation”, which also made League of Legends known to more players.
    Liao Xuhua believes that compared with action games, role-playing games like Genshin Impact have stronger narrative and a more solid foundation for IP content creation, so it also provides more opportunities for adaptation.
    This time, the animated version of Genshin Impact will no longer be produced by miHoYo independently, but in cooperation with Youku. Liao Xuhua told Qianbang Economic Daily that miHoYo is a game company, and there is overlap between games and animations, but they are essentially different production lines. In addition to miHoYo, most game animations in China are also produced by professional animation companies. He believes that what MiHoYo values ??most is Youku’s production capabilities.
    Youku is a well-known game-adapted animation production company known for its high-quality works. Its animated film “Demon Slayer: Mugen Train” grossed over $500 million worldwide in 2020, becoming the highest-grossing film of the year. In addition to “Demon Slayer: Mugen Train”, Ufotable’s representative works also include “F

  • Between virtual and reality, weaving a gentle growth journey for Xiakong

    At night, the lights of the city are a little blurred outside the window.
    You sit in front of the keyboard, breathing slightly up and down, and a list of materials is quietly displayed on the screen. It is a growth indicator prepared for a character that has not yet appeared in the game-Xiakong.
    This is not a cold accumulation of values.
    It is like a seed with temperature, waiting to bloom on the other side of “unknown time”.
    You read the lines of numbers gently.
    29 low-frequency tidal sail cores, 40 medium-frequency, 52 high-frequency, and 61 full-frequency.
    46 pieces of burning phosphorus bones, 26 copies of iris blooming day, and 60 bundles of golden wool.
    The total of four types of crystallized phlogiston is 175, and the special resonance promoter is 122 doses.
    Finally, it is the number that weighs on the shoulders of reality-more than three million shells.
    This list of materials, like a pass, allows you to cross the boundary between virtual and reality.
    You suddenly realize that it records not only the training plan, but also the commitment you made for “possibilities” – at some point in the future, you will still let yourself believe that even a fictional person is worthy of your gentle care in advance.

    1. Sowing: Infuse care into every name given to her
    Every time you collect a sail core and wait for it to fall, you will be reminded that everything starts from the beginning and requires patience.

    “When I defeat an enemy and pick up a sail core, I remind myself that patience is better than anxiety.”
    You repeat this sentence softly in your heart.
    Just like you in reality, you were afraid to wait in a relationship, but finally understood that every acceptance comes from continuous accumulation.

    “Burning Phosphorus Bone”, “Iris Blooming Day”… These names are not cold props, but like gentle fragments collected from the darkness, allowing you to see the growing skin being slowly smoothed.

    2. Irrigation: What irrigates her special weapon is not numbers, but beliefs
    You prepare simple shackles for her again and again, modify shackles, and then make special shackles.
    You understand that this upgrade process is very much like a person who is locked up from being fragile, to being firmly liberated, and then to being flexible and solid.

    You also prepared crystallized phlogiston and shell coins for her. Hundreds of repeated operations are the rituals you will insist on injecting into the character every day.
    You need her not only to exist in the game, but also to keep the temperature in your heart.
    At least, you have planted a seed of “belief” for yourself.

    3. Growth: Weave her world in the “skill loop” and organize your daily life
    Her resonance loop growth requires:

    A large number of sail cores and phlogiston: every time you upgrade, you go to the dungeon, brush the task, and challenge the abyss.

    “Iris Blooming Day”: You step into the weekly challenge and see that you are exhausted after being oppressed by reality, but you are still willing to open the unknown map.

    Shell coins: It is a small account book of regular life. You calculate it and plan it, as if you are laying a good foundation for the future.

    This is not a simple game experience, but a “growth ritual” woven by your heart.
    You transform every dungeon experience in the “Condensate Field” and “Wheel of Fate” into a reminder for your own life:
    In the anxiety of being torn by reality, you can still stick to your own pace and complete something that will eventually heal.

    Fourth, connection: When people in reality no longer understand, you are still gentle and self-sustaining
    “Why do you spend so much time on games?” A friend asked on WeChat.
    You did not defend yourself, but just said gently: “I am practicing ‘gentle promises’ for myself.”

    Bi Shumin’s care is an understanding without any judgment.
    You understand that these materials, these numbers, and these repeated copies are you practicing to keep trust in “her who may appear”, and not give up on investing in her and the future because of uncertainty.

    You are willing to use the accumulation that is not gorgeous to practice a promise – even if the object of this promise is Xia Kong, a fictional character. But through this plan, you have regained the enthusiasm and expectations that were once folded by reality.

    5. Blooming: Seeing the softness of the future in the accumulation
    Perhaps, when you really draw Xiakong, she is not what you imagined.
    Perhaps, when she appears in the game, you have already accepted her existence. Regardless of the victory or defeat, the score, or the intensity, you only value the warm waiting.
    You sow, irrigate, grow, and connect. Each step reserves a possibility for you:
    The future can still be healed, and the world can still be treated gently.
    This is not just about cultivating characters.
    This is a heartwarming conversation between you and yourself:
    “I still believe that even if it is virtual, I am still willing to give it seriousness and love.”
    Late at night, you close the computer.
    The lights in the room are as gentle as day.
    You say in your heart: “Get ready, Xiakong.”
    Then look up and see a little moonlight on the ceiling.
    As if responding to you-even if it is just a name, it deserves all the gentle care.

  • About the secrets hidden behind the material collection of Xiakong in Mingchao game and the analysis of players’ psychology

    In the game Mingchao, Xiakong, as the latest five-star resonator, has attracted the attention of countless players. Her material requirements seem to be ordinary upgrade materials, but in fact they hide a series of thought-provoking secrets and reveal the subtle changes in players’ psychology. This article will explore the connotation behind Xiakong’s material collection from the perspectives of game design, the logic of material collection and player behavior psychology.

    There are many kinds of materials required for Xiakong’s breakthrough and upgrade, including low-frequency, medium-frequency, high-frequency and full-frequency tide erosion sail cores, burning phosphorus bones and golden wool, etc. The large number is enough to make any player feel stressed. On the surface, these numbers represent the threshold of growth, but in fact they are a test of endurance and mind. Every player is walking through this “digital maze” and trying to climb to the top.

    A closer look will reveal that the game designer cleverly uses the player’s obsession with “completing the task” to disperse the materials into multiple different enemies and levels. This not only prolongs the game time, but also makes players develop a psychological dependence of “constant investment to achieve success”. In particular, the way to obtain the material “Burning Phosphorus Bone” requires defeating the powerful Sighing Ancient Dragon, which has become the “ultimate challenge” in the hearts of many players. The design of this challenge is not only a test of the player’s skills, but also a test of their psychological limits.

    The appearance of the material “Golden Fleece” is more like an obscure symbol. In the game, the Golden Fleece can not only be obtained by exploring the Lina Xi Tower, but also can be purchased with shells in the Laguna City Pharmacy Shop, but the purchase is limited to 15 per week. This purchase limit mechanism seems to give players the freedom to choose, but in fact it creates a “sense of time scarcity”, prompting players to return to the game frequently, forming a cycle of “regular feeding”.

    In the part of special weapon materials, the level progression from simple shackles, basic shackles, modified shackles to special shackles can’t help but remind people of the metaphor of “shackles”. In the process of continuous upgrading, players seem to be bound by this “chain” invisibly. You know that your freedom is restricted, but you have to continue to invest resources to pursue the “ideal weapon” that is getting farther and farther away. This is a profound psychological tug in game design.

    The different levels of crystallized phlogiston – impurities, crude extraction, distillation, and high purity – are not accidental. This progressive design encourages players to experience a gradual sense of growth from simple to complex, from low to high. However, this growth is not linear, but cyclical. You brush materials and upgrade characters, but at some point you will fall into a “fatigue period”, with psychological anxiety and reduced motivation.

    In particular, the way to obtain “Iris Blooming Day” is more symbolic. It must be obtained by defeating the weekly challenge “Wheel of Fate Fragmentation”. The name of the challenge itself is full of hints: the turning point of fate and the break of chapters seem to remind players that the road to growth is not smooth. Every success of the challenge is like finding a new fulcrum in the cracks of fate, supporting the motivation to move forward.

    The existence of recharge channels and discount codes exposes the commercial nature of the game. Players are motivated to pay to obtain in-game resources faster, forming an invisible formula of “payment = progress”. Through this commercial packaging, players’ investment is not only time, but also money, and the interweaving of the two constitutes an unavoidable reality in the modern game ecosystem.

    Interestingly, the introduction of props such as “stuffed meat tofu” in the game to increase the drop of materials has strengthened the concept of “efficiency is value”. Players try to shorten their growth cycle by improving efficiency for a short period of time, but often fall into the constant pursuit of efficiency. Just like the “fast-paced” life in real society, what players experience in the game is not only virtual growth, but also a reflection of the rhythm of real life.

    Overall, behind the collection of Xiakong materials is not only the precise control of the player’s psychology by the game designer, but also the process of self-challenge and cognition of the player. In this game and psychological game, players constantly adjust strategies, manage emotions, find motivation, and try to find their own balance point in a complex system.

    Perhaps, this is the deep meaning of Mingchao’s design of Xiakong’s character material system: it is not only a tool for players to grow, but also reflects the hidden experience of “persistence and anxiety coexisting” in real life. Only by truly understanding this can players gain deeper satisfaction and fun in the game.

    In the future, with the update of Mingchao’s version and the continuous exploration of players, Xiakong’s story will continue. And these complex material collections will continue to guide players to find the true meaning of themselves between virtuality and reality.

  • A brief discussion of the spirit of the times and the dilemma of human nature behind Ju Fufu’s skills

    When people talk about games today, they often only see the entertainment and pastime on the surface, but ignore the hidden era imprints and spiritual symbols in them. Ju Fufu, a character with a name that seems lighthearted and funny, is actually a microcosm of contemporary digital culture and a reflection of people’s desires and predicaments in the flashy world. If we don’t delve into its skill mechanism and design philosophy, how can we get a glimpse of the contradictions and struggles in today’s society?

    1. Ju Fufu: Fire-attributed agent and “flame” in real society
    Ju Fufu is good at fire attributes, and his weapon is a “popcorn pot”, which is very symbolic. Fire represents passion and life, but also means destruction and anxiety. The appearance of the popcorn pot is nothing more than a dose of irony: the utensil originally used for food and clothing has become a weapon for fighting, indicating the absurdity and deformation of life.

    Isn’t this a portrayal of our times? Material wealth has not brought spiritual peace, but has distorted the simple life that should have been simple into a complex game. The existence of Ju Fufu is the epitome of this game. Her skill mechanism seems to be an endless struggle, seeking a balance between heat and attack power, just like people in reality struggle between anxiety and desire.

    2. Metaphor of heat mechanism and human nature
    The setting of “heat” is very symbolic. It is both an accumulation of energy and an accumulation of emotions. In real life, people’s hearts are always on the edge of tension and depression, and they will explode when the heat is high, just like Ju Fufu’s powerful skills after reaching a certain “heat”.

    But behind this explosion is a deviation from rationality and a loss of control of emotions. Game designers visualize its mechanism to remind players: although heat can bring great power, there is a risk of destruction if it is out of control. This is exactly the true portrayal of the mental state of modern people: the superficial “power” conceals the inner anxiety and uneasiness.

    3. The social implication of dodge and invincibility
    Ju Fufu gains invincibility when dodging. Behind this design is the adjustment of tolerance for failure in reality. Nowadays, the pace of society is fast, and people are easily knocked down by pressure, but they seek a chance to breathe. Invincible dodge is the “breathing space” given to players by the game, and it is also a tolerance for mistakes and fragility in reality.

    This seemingly benevolent design actually reflects the harshness and helplessness of modern society on individuals. Everyone needs an “invincible” moment to avoid harm and continue to fight. The dodge mechanism of Ju Fufu is a metaphor for people looking for shelter in the wind and rain.

    4. Group relations and social contradictions in joint skills

    There are rich joint mechanisms in Ju Fufu’s skills, which shows the importance of teamwork. However, this kind of cooperation is not unconditional harmony, but is based on a delicate balance between interests and conflicts. The same is true in real society. People cooperate in interest relations, but conflicts are inevitable.

    The increase in the “imbalance value” in the joint skills implies the inevitable tension and conflict in the group. Even if they cooperate, conflicts are still lurking in it. Through this setting, the game design allows players to experience the complex interpersonal network of real society and perceive the dual aspects of cooperation and conflict.

    V. Ideals and Realities of Skill Growth System
    The skill level upgrade of Ju Fufu symbolizes the desire for growth and progress. Modern society vigorously promotes the value of growth, but the process of growth is often full of hardships and frustrations. The upgrade of skills is not just the growth of numbers, but also a portrayal of the players and characters going through hardships together.

    Behind this growth is the collision between the pursuit of ideals and reality. Players achieve higher levels of strength by constantly accumulating resources, but they also have to face the limitations of the “wound” effect-that is, the defects and injuries in reality cannot be easily erased.

    VI. Imagery: Virtual Aesthetics and Reality Perception
    Ju Fufu’s “Imagery” system closely combines skill effects with visual experience. It not only meets the aesthetic needs of players, but also reflects the interweaving of virtuality and reality in modern digital culture.

    In reality, people rely on visual symbols to understand the world, and so do games. Imagery gives life to cold numbers, narrowing the distance between players and characters, as if looking for a sense of existence in the virtual world. Behind this aesthetics is the anxiety of contemporary people about identity and the value of existence.

    VII. Summary: Ju Fufu and the living conditions of contemporary people
    Ju Fufu, as a game character, is far from a simple entertainment tool. Her skill system and mechanism design reflect the contradictions of contemporary society, people’s inner struggles and the complexity of collective relations. The accumulation and explosion of heat, the invincibility and fragility of dodge, the cooperation and conflict of cooperation, all make people see themselves.

    In this rapidly changing era, everyone is like Ju Fufu, carrying a “popcorn pot”, wandering between heat and calmness, trying to find a way to survive in the absurd reality.

  • The spiritual dilemma and the reflection of the times in modern games from the accumulation of complex materials in Mingchao Xiakong

    Recently, the game Mingchao has attracted considerable attention. In particular, the complicated accumulation of materials for the cultivation of the new five-star resonator “Xiakong” has become the focus of controversy and complaints among players. Looking closely, these piles of materials are complicated and progressive, with low-frequency tidal erosion sail cores, medium-frequency high-frequency and even full-frequency, all of which symbolize the increasingly heavy burden on players; and rare materials such as burning phosphorus bones and golden wool are more like bait, tempting players to indulge in endless brushing and pursuit. If you look at the accumulation of materials in this game from the eyes of Lu Xun, you can see the deep spiritual dilemma and the reflection of the times behind the design of modern games.

    To cultivate Xiakong, you must collect low-frequency, medium-frequency, high-frequency, and full-frequency tidal erosion sail cores, the number of which can be as many as dozens or even dozens. The large number makes people think of the busyness and complexity of the world today: people are entangled in layers of affairs, and if they want to move forward, they must overcome many obstacles. The accumulation of numbers in the game seems to be a microcosm of the mental burden of modern people. Players follow the so-called “growth” in the virtual world, just like the nameless people who are bound by various rules and expectations in life, walking in endless anxiety and fatigue.

    The names of “burning phosphorus bones” and “golden fleece” sound mysterious and poetic, but in fact, the way to obtain them is a long and boring grinding, which consumes the time and patience of players. This reminds people of countless helpless individuals in reality who have exhausted their energy for the “rare materials” of life, but still lament that the harvest is meager. The game is named after materials, as if it condenses the suffering of reality into a string of numbers. Players are both participants in the game and a portrayal of the dilemma of reality.

    Even more annoying are the materials for special weapon cultivation: simple shackles, basic shackles, modified shackles, and special shackles. The names of these “shackles” have their own symbolic meanings. They are like shackles, encircling the players’ hands and feet, locking the freedom and happiness that should have been there into layers of demands and tasks. Game designers cleverly use the metaphor of “shackles” to make players sink deeper and deeper in the pursuit of power, unable to extricate themselves. This is the most alarming aspect of modern games: they are no longer just entertainment, but the creators of spiritual shackles.

    The introduction of recharge systems and discount codes has dragged games into the vortex of capital. The so-called moon phases, points, and tokens, which seem to be complicated numbers on the surface, are actually converters from real currency to virtual currency. Players invest real money in the virtual world in exchange for short-term power and pleasure. However, this pleasure is as short-lived as fireworks, and in the end, only emptiness and regret are left. Games have become tools for capital manipulation, and players have become consumers who are coerced.

    The material name of “Iris Blooms Day” could have been an expression of a beautiful image, but it was limited to the cruel conditions that must be defeated to obtain it. For this “beauty”, players have to challenge their limits repeatedly, exhausting their time and energy, just like workers in reality who struggle for their dreams but suffer repeated setbacks. Games and life are so similar.

    “Stuffed meat tofu”, a seemingly friendly little prop, is actually full of irony: it allows players to increase the material acquisition rate within a limited time, but also accelerates the oppressive rhythm of the game. This is like the “efficiency first” logic in modern society, pushing people into a more intense competition, making it difficult to breathe. Everything in the game is nothing more than a projection of reality and an amplification of reality.

    These layers of material requirements, and the high cost of time and money, make the game no longer a pure entertainment, but a silent spiritual battle. Players struggle in the ocean of numbers, not only for growth in the game, but also to find the rare satisfaction and meaning in reality. However, this satisfaction is often short-lived, and the design of the game pushes them to the next more difficult challenge.

    Mingchao Xiakong, on the surface, is a glamorous game, but behind it is a portrayal of the mental state of modern society: anxiety, fatigue, pursuit and loss intertwined. The game production team cleverly created invisible shackles with a complex development system to lock the players tightly. Just like “Ah Q” in Lu Xun’s works, who anesthetized himself in false victory, the players in the game world are also struggling in the digital maze.

    Finally, I hope we can see clearly this network of virtual and reality, and be alert to the spiritual crisis of the game while not losing our expectations for a good game experience. The story of Mingchao Xiakong is ultimately a mirror that reflects the contradictions of the times and the struggles of people.

  • The hidden trajectory of modern women’s growth and self-reshaping from games

    In the digital age, games are no longer just entertainment for teenagers, they have become a carrier for modern people to express themselves and realize their ideals. Especially for many female players, the characters in the game are not just virtual images, but also the self-projection that they lack or cannot achieve in reality. Recently, with the launch of a new character “Xia Kong” called “Mingchao”, it has attracted the attention of a large number of players. This is not only an update of game content, but also a cultural metaphor about women’s growth and self-cognition.

    As a five-star resonator, “Xia Kong” is highly symbolic in her design. She has powerful abilities and unique exclusive weapons, which means the embodiment of strength and independence in the game system. For modern female players, this power is not just a number in the game, but a symbol of their desire to control their own lives and destiny. Through the continuous accumulation and upgrading of “Xia Kong’s” breakthroughs, skills, and special weapon materials, players experience a process of self-improvement and growth.

    In the game, the growth of “Xiakong” requires a wealth of materials – from low-frequency to high-frequency tidal sail cores, from burning phosphorus bones to “golden fleece”, from impure crystallized phlogiston to high-purity crystallized phlogiston. These names sound complicated and unfamiliar, but they actually reflect the effort, time and wisdom that players must put in. The same is true for women in real life. They continue to accumulate strength and break through self-limitations in the workplace, at home, and even in their inner spiritual world. Each material is like a challenge and resource encountered in life. Only by careful management can the transformation be completed.

    More worth mentioning is the resonance circuit material of “Xiakong”, which is the release mechanism of her inner potential. It covers multiple levels such as ordinary attacks, resonance skills, and resonance liberation. It is meticulous and systematic, as if it is a textbook for the growth of modern women. Every improvement in resonance is not only an enhancement of the attributes of the game character, but also a true portrayal of women’s step-by-step struggle for discourse power and independence in society.

    However, growth in the game is not an easy process. How to obtain “burning phosphorus bones”? You need to defeat the powerful ancient dragon of sighing; how to collect “golden fleece”? You must patiently explore the game world step by step, and even invest financially. This undoubtedly reflects the many challenges faced by women in real life. They need to constantly fight to gain a foothold in an environment that is often unfriendly to women. Patience and persistence are their driving force, just like players constantly fight monsters and upgrade in the game.

    In this process, the choice of deposit channels is also of great practical significance. Treabar.com provides players with up to 22% deposit discounts and a smooth and safe transaction experience. This seems to be just a convenience in the game, but it reflects the importance of economic independence for modern women. Economic independence is the basis for modern women to gain self-identity and freedom. Just as players obtain stronger equipment and resources through reasonable investment in the game, women in real life also enhance their abilities through economic behavior.

    On the other hand, the limitations of material acquisition in the game world – for example, “Golden Fleece” can only be purchased 15 per week. This rule also reminds us that women’s growth and success are never a one-time process. It takes time, rhythm, and the recognition and challenge of self-limits. They do not mechanically accumulate resources, but form their own rhythm and pace in constant exploration.

    More deeply, the existence of the character “Xia Kong” is like a mirror, reflecting the struggle of modern women between tradition and modernity, reality and ideal. Her silence, strength and restraint reflect the contradictions deep in the hearts of many women: wanting to be strong but afraid of loneliness, wanting to be independent but longing to be understood. In real life, these complex emotions are intertwined into an invisible cage, and “Xia Kong” in the game is the key to breaking through this cage.

    In summary, from the acquisition of “Xia Kong” materials to the cultivation of the character, we not only see an adventure in the virtual world, but also a hidden epic about the growth, independence and self-cognition of modern women. Games provide women with a new space for expression, a place where they can experiment with themselves and challenge their limits. At the same time, it also reminds us to reflect on the limitations and possibilities of gender roles in real society.

    We should pay attention to the female power behind these figures and respect their desires and struggles expressed through games. More importantly, society should provide a fairer soil for the growth of women, so that they do not have to rely on the characters in the virtual world to seek recognition, but can bloom freely in reality and become the masters of their own destiny.

  • From the complexity of Mingchao Xiakong’s material collection, we can talk about the capital manipulation and player anxiety behind modern game design

    In this increasingly impetuous era, games seem to have become a safe haven for people to escape from reality. However, when we carefully observe the material collection of Xiakong, a new five-star resonator in the game “Mingchao”, it is not difficult to find that there is profound capital manipulation and player anxiety behind it. The complicated material requirements are like the endless task oppression in modern society, and like an invisible net that firmly traps players in it and cannot be freed.

    Xiakong’s breakthrough materials, skill materials and special weapon materials are piled up like mountains, and the huge number is staggering. 29 low-frequency tide eclipse sail cores, 40 mid-frequency, 52 high-frequency, and 61 full-frequency are like the ladder of capital climbing layer by layer, exhausting the player’s time and energy. The existence of burning phosphorus bones and golden wool has increased the difficulty for players. These two things are like the heavy taxes in the old society, as if only by paying a heavy price can you get even a little progress.

    We observe the source of “Burning Phosphorus Bone” – it can only be obtained by defeating the Sighing Ancient Dragon. This is tantamount to the scene of the working class bowing to power in order to survive. No wonder players are exhausted like coolies, repeating the same actions in the game world, trying to obtain those pieces of cold materials. Looking back a few years later, isn’t this another form of slavery?

    What’s more, as one of the breakthrough materials, the Golden Fleece can be purchased in the game, but it is subject to the limit of only buying 15 pieces per week. This is like the monopoly of resources by the powerful, giving you only a little “freedom”, but in fact it is full of shackles. Such a design not only tests the patience of players, but also stimulates their anxiety, creating a panic mentality of “if you are not diligent, you will be eliminated.”

    As for the materials for Xiakong’s special weapons, it is even more sigh-worthy. From simple shackles to special shackles, the name of shackles reveals a hint of irony – it is a symbol of growth, but it implies bondage. The shackles of capital, like these shackles, are interlocked and lock players firmly in the cage of consumption.

    The crystallized phlogiston series in the game progresses from impurities to high purity, layer by layer, just like the stratification of social classes. Players cannot enter the next stage without making great efforts. Little do they know that this is the business logic deliberately created by the designer, kneading the players’ expectations and anxieties into invisible ropes.

    However, “The Day of Iris Blooming”, a material that symbolizes hope, can only be obtained by defeating the weekly challenge “Wheel of Fate”. The game designer uses the word “fate” as a hint to the player’s fate: your growth depends entirely on the rotation of a round of fate. Isn’t this the epitome of “scarce opportunities” in modern society?

    Recharge discounts and discount codes follow closely, and the calculations of capital sound the loudest beat in this virtual world. Players pay real money for their own pleasure, but game manufacturers have long seen through the weaknesses of human nature and imprinted the concept of “paying is progress” in the hearts of every player. In this way, games have long deviated from the essence of entertainment and become a tool for capital plunder.

    Let’s talk about the “stuffed meat tofu”, a small prop that improves the efficiency of material drop. Its existence itself reflects the contradiction between the rhythm of the game and commercial interests. If the player does not have this prop, the efficiency will be low; if it has it, it will be temporarily accelerated, but it will be constantly pulled by the system with new demands. The “quick success” and “efficiency” of real society seem to be reflected in this virtual space.

    The material system of Mingchao Xiakong is nothing more than a mirror, reflecting the cold nature of capital supremacy in contemporary game design. Players are like prey being lassoed, struggling in layers of levels and material accumulation, but they have to admit that this is the price of “growth”. Looking at it, I can’t help but sigh: the freedom of the virtual world is just another cage designed by capital.

    Ultimately, if gamers cannot consciously see through the web of games and capital, they will only lose themselves in virtual labor. The materials used to cultivate Mingchao Xiazora are not only the hard labor factory in the game world, but also the epitome of class oppression in modern society. Only by awakening can we truly break free from these invisible shackles and gain our own freedom.

  • Feng Jin’s light cone and lonely path on the Xingkong Railway

    Feng Jin is the wind, the shadow walking on the Xingkong Railway, the fragment of time, and the storm of memory. Her existence, like a silent light, penetrates the darkness and illuminates the desolate track, but also reflects endless loneliness and confusion. In the upcoming 3.3 version, she will project a silent narrative about life and fate with her torn flesh and courage as a wind attribute.

    The flesh and blood crushed by fear have been torn and reorganized dozens of times in time, like flowing sand, swaying in the wind. They are not only the materials for her growth, but also the secret trauma in her heart. Those torn chests are not only the damage of the flesh, but also the cracks of the spirit, the sparks of the collision between courage and pain. She greeted these scars with silence and tried to sew up the broken self with tenacity.

    The baptism of glory is her glory forgotten by the times, flickering faintly, but the other side that can never be reached. She walks on this railway, carrying honor and humiliation, and the footprints of fate are deeply embedded in her actions. Her light cone “May the rainbow light stay in the sky forever” symbolizes endless pursuit, resistance to nothingness, and a cry for the future.

    The process of growth is a process of self-breakthrough again and again, and a process of standing up after being knocked down by reality again and again. Every advancement is like lighting a lamp in the dark, the lamp is weak, but it is enough to dispel the haze in front of you. Credit points are like the scars on Feng Jin’s body, which are the proof of her struggle and the precipitation of time she has experienced.

    The trace materials are the witness of her life trajectory. Those seeds of thought, manas sprouts, and Alayahua are not only resources in the game, but also nutrients for her spiritual growth. Each material is a footnote of time and a mark of her struggle in the vortex of fate. Those sounds and footprints guide her forward like stars, although lonely but not losing direction.

    Feng Jin’s story is a poem about loneliness and tenacity, a song without echo. Her wind, with scars, is still calm and firm. She walks on the Star Dome Railway, both a traveler and a sought-after existence. She uses her broken body and silent light to tell of her persistence and confusion in life.

    In her growth, we see our own shadows in the torrent of the times. Every breakthrough of hers is a challenge to her own boundaries. Her light cone is her expectation for the future and a silent accusation of reality. Her wind not only blows the stardust, but also blows the silence and fear deep in our hearts.

    This Star Dome Railway is paved with Feng Jin’s footprints, and it also reflects the heart of every dreamer. Her growth is not just the accumulation of numbers in the game, but a profound interpretation of the fragility and tenacity of life. She reminds us that on this road where light and shadow are intertwined, loneliness is inevitable, but it is still worth it to stick to our beliefs.

    May Feng Jin’s light penetrate this long track and become a beacon in our hearts that never goes out. Her story is the wind, the light, and the silent power in life. Her deeds are a vow against oblivion and the truest echo on the Star Dome Railway.