Vibrant Lone Archer: Starlight of Ideals and Reality

Archer’s Debut: A Clash of One’s Liveliness and Ideals
In this railway world shrouded in stardust, a lone figure is about to emerge. He is Archer, a quantum ranger who clings to his ideals yet constantly collides with reality. As a five-star quantum character, he possesses a unique skill system, much like a solo actor playing multiple roles in a one-man show.
His exclusive weapon, “The Hell Where Ideals Burn,” is a faithful companion that always stays by his side. This weapon not only enhances his critical hit rate but also provides an attack boost at the start of battles. Every time he uses a combat skill, his attack power increases, as if the burning of his ideals fuels his strength.
Archer’s basic attack, “Ganjiang•MoYe,” is a powerful single-target strike, akin to a precise arrow piercing the enemy’s weak points. Though simple in appearance, it embodies the essence of his charm—simplicity taken to the extreme.
When he enters the “Pseudo-Spiral Sword” combat skill state, he seems to dominate the battlefield single-handedly. Like a skilled juggler, he seamlessly transitions between skills and turns. Each use of a combat skill amplifies damage, like the flames of his ideals growing fiercer. In this state, his skill damage can stack up to two layers, creating an ideal cycle.
His ultimate skill, “Infinite Sword Creation,” delivers a devastating blow. In this moment, Archer becomes the embodiment of his ideals, dealing catastrophic damage to enemies while charging his own energy for the next round of action.
Archer’s talent, “True Insight,” allows him to counterattack immediately after an ally’s attack, as if he possesses a sixth sense to anticipate his enemies. Each counterattack not only deals damage but also recovers combat skill points, making him the perfect supporter.
His secret technique, “Thousand-Mile Eye,” is an area attack that initiates combat while charging his energy. This skill acts like a fuse, igniting the liveliness of the entire battle.
In Archer’s world, there are three additional abilities: Guardian, Justice Partner, and Projection Magic. Guardian significantly increases his critical damage when his combat skill points are sufficient. Justice Partner provides initial energy at the start of battle, while Projection Magic increases the maximum combat skill points, allowing his ideals to extend further.
His attribute enhancements focus on quantum damage, health, and critical hit rate, reflecting the practical considerations of an idealist. These enhancements make him more stable in combat, striking a delicate balance between ideals and reality.
Archer’s Star Soul system is a philosophical exploration of ideals. From “Untouched Ideals” to “The Vigil of the Nameless Shadow,” each Star Soul delves into the relationship between ideals and reality. The first Star Soul allows him to use a combat skill for free after three uses, as if his idealistic passion requires no cost. The second Star Soul significantly boosts his ultimate skill damage, maximizing the power of his ideals in reality. The third Star Soul enhances his combat skill and basic attack levels, like an idealist constantly striving for self-improvement. The fourth Star Soul allows his ultimate skill to automatically create a quantum weakness in enemies and reduce their resistance, finding a breakthrough for his ideals in reality. The fifth Star Soul further enhances his ultimate skill, embodying the pinnacle of his ideals.